I hate bots!
Mais non, ils sont cools les bots
Kangourou Nazi ( Big up Mordo o/ ) : " Aaaargh je suis au sol, aidez moiiii "
Francis : " J'arriiiive! Oh zut alors, un infecté commun a 50 m. Je m'en vais le chasser. "
*Kangourou Nazi est mort*
I hate bots!
Mais non, ils sont cools les bots
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Kangourou Nazi ( Big up Mordo o/ ) : " Aaaargh je suis au sol, aidez moiiii "
Francis : " J'arriiiive! Oh zut alors, un infecté commun a 50 m. Je m'en vais le chasser. "
*Kangourou Nazi est mort*
Modifié par Romanticide66, 15 February 2009 - 12:09.
Modifié par ColdFire, 16 February 2009 - 16:31.
Bonjour Sasha et Stoya, et à bientôt pour une visite en profondeur des lieux
A required update for Left 4 Dead has been released. Please run hldsupdatetool to receive it. The specific changes include:
Versus Mode Changes
- Tank melee attack can now hit multiple Survivors in one swing
- Fixed Tank punch being able to hit targets behind walls
- Fixes to ‘Tank parking’. The Tank will now run back and attack the Survivors if he becomes AI due to two players expiring the frustration meter
- Fixed a case where a Tank frustration meter could run out right as he was in his death animation and he would come back to life
- Fixed a case where the Tank was moving too slowly while crouching and being shot
- Tanks now have the possibility of spawning in a slightly different position for the first and second teams
- The order that the teams play as Survivors is now determined by which team has the higher overall score. The winning team will play as Survivors first
- The Smoker tongue can now target and grab victims through common infected
- Increased the cone in which a Smoker can grab a target
- The Witch no longer cuts Smoker tongues in a radius around her
- Boomers that explode in mid-air will now hit Survivors directly below them with Bile
- Reduced the damage that burning Hunters do to pounced victims
- Adjusted the time at which players take over from bots to avoid 5 seconds of the bot standing idle while the player finishes connecting.
- Fixed some cases where versus score was not being recalculated properly. It is no longer beneficial to pass pills between players at the end of the round or heal other players and then shoot them
- Fixed a case where it was possible to spectate an AI infected and hit +use to take them over
Server Changes
- Added convar sv_gametype that allows server operators to limit the types of games that will start on their server. Default value is ‘coop,versus’. Can be changed to just ‘coop’ or just ‘versus’ to limit to those game types
General changes
- Fixed a case where players would join as a dead Survivor when a living Survivor was still available
- Fixed a case where restarting a level due to the team dying would give more than the max primary ammo on restart
- Fixed the speaking icon showing up on the local player during level transition if voice_vox was set to 1
- The scoreboard now shows the numeric value of a player’s ping
GameUI
- Quick match will now try to match to any campaign. Removed the preference to match to games according to the player progressing through all campaigns
- Games in a finale are now joinable via the Friends and Steam Group games list
Jason
Modifié par ColdFire, 12 March 2009 - 07:19.
Versus Mode Changes
- Tank melee attack can now hit multiple Survivors in one swing
- Fixes to ??Tank parking??. The Tank will now run back and attack the Survivors if he becomes AI due to two players expiring the frustration meter
- Fixed a case where the Tank was moving too slowly while crouching and being shot
- Tanks now have the possibility of spawning in a slightly different position for the first and second teams
- The order that the teams play as Survivors is now determined by which team has the higher overall score. The winning team will play as Survivors first
- The Smoker tongue can now target and grab victims through common infected
- Increased the cone in which a Smoker can grab a target
- The Witch no longer cuts Smoker tongues in a radius around her
- Boomers that explode in mid-air will now hit Survivors directly below them with Bile
- Reduced the damage that burning Hunters do to pounced victims
- Adjusted the time at which players take over from bots to avoid 5 seconds of the bot standing idle while the player finishes connecting.
- Fixed some cases where versus score was not being recalculated properly. It is no longer beneficial to pass pills between players at the end of the round or heal other players and then shoot them
...ca va juste faire trop mal tout ça- Fixed Tank punch being able to hit targets behind walls
- Fixes to ??Tank parking??. The Tank will now run back and attack the Survivors if he becomes AI due to two players expiring the frustration meter
- The Smoker tongue can now target and grab victims through common infected
- Increased the cone in which a Smoker can grab a target
- Boomers that explode in mid-air will now hit Survivors directly below them with Bile
A required update for Left 4 Dead has been released. Please run hldsupdatetool to receive the update. The specific changes include:
Game and client changes:
- Introduced fatigue to the melee attack in versus mode. You will see a HUD display when your melee swing is cooling down
- Boomer vomit will now pass through common infected
- Addressed some surround sound detection issues
- Fixed a rare crash when exiting Left 4 Dead on Windows Vista
- Fixed a case where the complete all expert campaigns achievement was not being rewarded
Dedicated server changes:
- Corrected an issue where Windows based dedicated were sending spurious shutdown notifications to the master causing - them to delist temporarily
- Fixed dedicated servers not resetting the versus team swap correctly--you could join a dedicated server that had a - previous game that was swapped and arrive on the other team than what was selected in the lobby
- Renamed the tags for sv_search_key to use "key:" in the server tags instead of "sv_search_key." This should help with issues of the 63 character limit of server tags
- Fixed an occasional server crash related to voting
Jason

suivie de près parA required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include:
Survival Mode:
- New gameplay Mode
- 16 maps including Last Stand
- Leaderboards
- 7 new achievements
Versus Changes:
- Fixed a case where versus team score would continue to be recalculated after the score panel was displayed
- Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated
- Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor
- Fixed a case where teleporting to the survivors would not reset the ability timer
- Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key
- Fixed a case where it was not possible to join a game while it was in a finale
- Fixed a rare case where listen servers would speed up the game over time
- Removed convars related to melee fatigue
- Fixed a case where infected players would get a respawn time on their initial spawn into a map
Server Changes:
- Made ms_force_dedicated_server not require cheats
- Add a message when queuing a heartbeat
- Simplified setting of game mode
- Removed convars director_no_human_zombies and director_holdout_mode
- Added mp_gamemode [coop,versus,survival]
General:
- Added lobby join and leave messages
Jason
An optional update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include:
- Fixed an incorrect DLL for windows dedicated servers
- Corrected players not receiving the Lighthouse achievement
- Added missing Survival only sounds
- Fixed issue with awarding medal achievements
- Corrected ghost icons appearing survival scoreboard
Modifié par ColdFire, 22 April 2009 - 07:27.
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