UPDATE TF2 17/02/2009Arequired update for Team Fortress 2, along with an optional update forDay of Defeat: Source has been released. ? Please run hldsupdatetool toreceive the update. ? The specific changes include:
- Pipebombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun)
- Ultimately reduces damage done by pipebombs to enemies <512 units from the Demoman
- Moved the unlockable system over to the new item backend:
- Added a warning dialog to the loadout screen telling clients when the server they're on could not get their loadout
- Made "tf_damage_disablespread" a replicated convar, so clients can see the value of it on the server they're connected to
- Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit",to better explain its function now that stalemate is optional
- Protected several more commands from client exploitation
- Fixed muzzle flashes & shell ejections still playing when viewmodels are hidden
- Server tags can now be used to include or exclude servers from the list
Jason
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MAJ Maps 17/02/2009pl_hoodoo passe en finale et retour de
tc_meridian, avec un hud ctf qui marche et des changements de layout.
Plus d'infos et liens pour dl sur le blog:
http://www.coldfire.info/?p=191----------
UPDATE ENGINE 18/02/2009Updates to the Orange Box Engine have been released. The updates are optional for Team Fortress 2 and Day of Defeat: Source. The specific changes include:
- Updated the engine to report SteamIDs using the Steam_0 format instead of Steam_1
- Fixed problems in Half-Life 2: Episode Two, Portal, and Source mods running the current Orange Box engine
- Reverted the change that capped rate at 30000
Jason
Modifié par ColdFire, 18 February 2009 - 13:39.